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#6 First playable version !
April 13, 2020
by
Klogner
#alpha version, #Main menu, #Lights
It's finally here! I am proud to announce the release of the first playable version of my game. The current version of the game allows you to create your own level and play it up to a rocket with reso...
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#5 Minimap
March 23, 2020
by
Klogner
#minimap
While working on sophisticated map generation, I got to better store the data of each tile, which allowed me to start working on the minimap. The minimap is created as a texture where each pixel repre...
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#4 Random map generation 1
January 13, 2020
by
Klogner
#map, #map generation, #procedular
Today I started working on better random map generation, before I used only random selection of values between 0-100 and based on the probability I chose the appropriate box. For a more realistic repr...
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#3 Inventory
January 10, 2020
by
Klogner
#Inventory
Although I had the inventory (ore repository) in the game from the very beginning, due to further expansion of the game it was necessary to completely rewrite this system in order to use its component...
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#2 Setting upgrades and shop
December 12, 2019
by
Klogner
#upgrades, #UI
After the basics of robot control, it is time to introduce a upgrades system as these are a core part of the game. From the beginning I try to make the system as versatile as possible in order to be a...
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#1 First steps
December 09, 2019
by
Klogner
So I finally made some progress in creating this game which I hope to finish later in a playable form. I've always liked games of this type, there was something addictive about them, mining raw materi...
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